
cfg configuration file that gets generated on the first run. I copied over BepInEx first, then copied over V+. Update to the latest Addressable Assets package in the package manager. Unfortunately you would have to give this a bit more testing. On Steam: Right-click Outward in your Steam library, and choose: Properties > Betas > "default-mono - Public default branch (mono)", there is no access code. 3 Github: Link If you encountered any bugs or errors or if u want to suggest any functionality/want to help me make this BepInEx failed to load due to various different strange reason. BepInEx's logging system mimics that of System.

Anyway, I've been using SPT-AKI for a year now. BepInEx is necessary because it provides the hooks needed to connect mod code to game code. The BepInEx command prompt opens (Valheim Plus) per usual, but then a smaller window appears with the title, "Valheim - Unity 2020.

Check again after each Step: Update mods and game. log): Not modded Valheim, to my knowledge. UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games. This should generate BepInEx configuration file into BepInEx/config folder and an initial log file BepInEx/LogOutput. 2 or newer (Class::Init signatures have been exhausted) My other dozen channels work fine.
